190 moves
Every tile is alive. Click one and your companion in the corner tries it right away.
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134 looks
Colors, hats, glasses and a few questionable outfits. Click to put it on, click again to take it off.
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Dressing room
Build an outfit, pick a move, then share the link or take the pixels home.
How it works
.------------.
[==] | ▌ ▌ | [==] arms
| eyes |
| |
'------------'
▌▌ ▌▌ ▌▌ ▌▌ legs
48 × 40 pixels, no image files
There are no sprite sheets. The companion is a little rig of rectangles: a body, two arms, four legs and two eyes, redrawn twelve times a second.
Every move is one small function that bends that rig over time. Hats, glasses and scarves are tiny pixel maps pinned to the right spot.
neu("Moonwalk", "Unterwegs", (p, t) => {
gehen(p, t, 1.5);
p.augen = "zu";
p.fx.push(fx("noten"));
}, { laeuft: -6 });
The ASCII world behind this page is generated too. Keep scrolling, it gets deep.